Senua's Saga: Hellblade 2 - Fargrimr

It was my particular pleasure working on Fargrimr and making him grow from an early idea into a high fidelity real-time character.

As the responsible Character Artist I was involved in most aspects of Fargrimr's in-game creation. From the early stages of 3D concepting to sculpting, texturing, grooming, shading, etc.

Characters like these become a deep dive into technical detail and emotional storytelling. Not just mine, but many other hands were involved and have been part of this character's journey.

Renders are from UE5, using real-time in-game assets
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Additional Credits:
Base face capture by 3lat, based on the fantastic Gudmundur Thorvaldsson, who voiced, mo-capped and really gave life to the character
Rigging by Jascha Wohlkinger
Base Hand Scan from 3DScanStore.
LRZ made a very solid base hair groom for me to enhance and bring to where it needed to be.
Base physical costume design by Jesse Noy (Noyau).
Ninja Theory Character Team: Dan Crossland, Dominic Pearce, Pietro Berto, Gabriel Maia and Jasper Vick