..So I heard you like whispy moustaches..
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With a highly cinematic story-driven project like Senua's Saga: Hellblade 2 even secondary NPCs end up needing much more care and work than usual -as to not stand out like a sore thumb compared to the rest of the game.
I was fully responsible for most aspects of the creation of this character asset (sculpting, anatomy, costume, texturing, grooming, engine integration, etc.). However credit is of course especially due to the very talented Cinematics and Tech Anim teams at Ninja Theory who crafted the beautiful, impactful scenes around this asset and Senua.
This young man is heavily traumatized. Hunted, brutally enslaved and shipwrecked. It was an interesting challenge to represent those elements directly in the look and feel of the character. From the more obvious superficial wounds and torn clothing to the layered bruising, scrapes and half washed away blood -old and new- to the biting rope marks and the haunted shell-shocked eyes.
All renders -except the hi res sculpts- are from UE5, using real-time in-game assets
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Additional Credits:
Base face capture by ten24 and Ugly Models Agency
Ninja Theory Character Team: Dan Crossland, Dominic Pearce, Pietro Berto, Gabriel Maia and Jasper Vick